![]() ![]() It limits the steepness of learning curve and allows you to actually get something done in the short term. One of the better approaches for a noob is to start out working on improving something that is already there but needs work. Since the learning curve is fairly steep (you need to learn a 3D modeling tool plus a lot of other stuff that has been mentioned in this thread) it is best to start with something very simple. For someone new to one of the best places to start is doing cockpit work. By working on these less complete aircraft you help move the ball forward on that aircraft. There are currently way too many aircraft in a very incomplete state that need tons of work. This approach has a number of things going for it that benefit the FlightGear community as well as someone new trying to become an active member of the community. It is much easier to do and gives you a giant advantage by the time you create an aircraft completely by yourself. We encourage new aircraft developers to start their 'career' by modifying and enhancing existing aircraft. Whatever you do, keep your initial project limited in scope and within your capabilities. Another alternative is to try modeling some cockpit instruments. It's a good way to learn and quickly benefit the community. The advice to start with modeling ground objects like buildings is sound. Much can be done (and in my opinion should be done) through smart use of textures and normal maps. Excessive 3D modeling is often unnecessary.Cockpit modeling is complex and poses some of the most difficult and frustrating challenges in aircraft modeling. Do not start with cockpit modeling, at least not anything more elaborate than very simple GA aircraft.Avoid anything with lots of compound curves.Avoid anything with lots of external detail.Avoid obscure aircraft where information is scarce.Don't rely on the cheesy little 3-views found all over the Internet- the resolution is too low to be useful and they are often not accurate. If fidelity is a factor, avoid anything where you cannot find clear high-resolution 3-views or engineering schematics.Some suggestions for those relatively new to modeling wanting to contribute models to Flightgear: ![]() There are many things required to develop an aircraft for FlightGear. The wiki has more information on launching and running TerraSync.Subforum related to: aircraft development This utility runs in the background in a separate process, monitors your position, and downloads (or updates) the latest greatest scenery from the master scenery server “just in time”. There is a utility available (now built into FlightGear) called “TerraSync”. When downloading and installing scenery, the files are named according to the coordinates of their lower, left hand corner. From the FlightGear store – If your bandwidth is limited or expensive, you can avoid huge downloads and purchase the complete FlightGear distribution including both Windows and MacOSX installers, the full (and most recent) world scenery set, the entire collection of aircraft, and source code.This is a great way to keep current, but requires an active internet connection, and may trigger quite a bit of bandwidth usage as you fly. v2.0.1 via Terrasync – TerraSync is an in-app service that will download the local scenery ahead of where you are flying.v1.0.1 “SD” – Click on a file to download the corresponding 10×10 degree scenery tile.It consumes about 86Gb compressed and fits on a 4-bluray + 1-dvd. It has wonderful details through the European region, and pretty good detail through the USA. v2.0.1 is a newer world scenery build based on updated and more detailed source information.Some people prefer this scenery version because it is simpler and allows FlightGear to run at faster frame rates on less capable computer hardware. In some places this scenery is referred to as version 2.12 which matches the version of FlightGear that was current at the time this world scenery set was generated. The entire world consumes about 12Gb compressed and fits onto a 3-DVD set. You can think of it as “SD” or standard detail level. v1.0.1 is an older world scenery build.FlightGear World Scenery - v1.0.1 and v2.0.1įlightGear scenery is available for the entire world.
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